Why I’m Pumped To Be Playing Dead Rising 2
It’s a little late to be talking about a game that was released in 2010, but I’ve just returned to Dead Rising 2 after completing Absolution and whoring it of all its Achievements, and I forgot how much I love this game.
I put countless hours into Dead Rising. With its quirky save system and RPG influence, I must have restarted the story 20+ times. I did a decent job of levelling up and unlocking Achievements. I even chased – and won – the Zombie Genocider Achievement. Yes, I had too much time on my hands.
Fast forward to 2010 and due to being terribly distracted
by someone, Dead Rising 2 barely got a look in from me. I enjoyed the little I played of it, and was immediately grateful Capcom had retained many of the elements I had loved about the original (yet other gamers appear to hate). So, what is it I love about Dead Rising so much?
It’s no secret that I am fond of RPGs. I enjoy chasing XP and the endless quest of levelling up and unlocking whatever powers come with rising in rank. Dead Rising employs a similar game mechanic; you earn Prestige Points and level up, giving you more health, inventory space and other benefits. But instead of overly camp, Japanese characters there are zombies. Lots of them. In a game that is notoriously difficult, it becomes addictive and a necessity to chase the next level.
The psychopaths in Dead Rising 2 are particularly difficult to beat, which is why it can be tempting to restart the story upon dying, giving you a better chance of beating those blasted bosses.
The Save System
The unconventional save system is what generally divides gamers’ opinion about the Dead Rising games. When you die you are given two options; reload your last save, or restart the game with all your current abilities and PP intact. Gamers complained about this because it added an element of difficulty, but I think it’s refreshing. It gives the game longevity, and because of the varying quests, restarting the game doesn’t feel a chore or become boring. I am, however, one of those folk who does tend to put a lot of time into their games anyway.
Gamasutra said: “That type of save system may work for hardcore players [but casual players are] just going to quit playing out of frustration. I know I did.” I guess I am a hardcore gamer. Pah.
How many video games try to create tension and fall short? Dead Rising really gets the heart rate pumping as you’re weaving in and out of zombies, responding to calls and objectives within a certain time frame, watching as time slips away and your precious girl Katey needs Zombrex ASAP, but you don’t have any Zombrex and you need to get Zombrex, but if you abandon the survivors who are minutes from dying, they will all perish and it’s your responsibility. See what I mean? TENSE!
Every Achievement, irrespective of how difficult it is to attain, is worth 20 Gamerpoints. The Achievements are pretty varied and most of them take a good amount of effort to unlock. It’s one of those games I’d feel super chuffed to have unlocked a good chunk of the Achievements, but it will require several playthroughs (you can see my progress on True Achievements).
Looking back at my round-up, it’s clear I enjoy elements of Dead Rising that make it a challenge. This doesn’t surprise me. Did you love it as much as I do, or give up after a few unfortunate deaths?